I’m A GUY Who Wears Makeup
This post kinda blew up, so I’d rather not post photos in case people who know me irl see the post. But I’m happy to talk and give tips! Makeup can be great fun whether you take action for yourself or for others. I think for starting tips I’d say start simple. The first time I tried to find yourself in it, I ended up completely overwhelmed by everything and VERY baffled, haha.
But while i started small, with simple things like checking out some basis just, applying just a little eyeshadow or blush, it was made by it simpler to start learning how to do it and what works. Build skills slowly and don’t be disappointed if it doesn’t come out how you want it to the first few times! It takes practice, my dude. And the majority of all, have fun with it! If you prefer to have lipstick but no eyeshadow, or eyeliner but no lipstick, or any mixture of makeup, or ALL OF THE MAKEUP, do this. Do what you would like and build your confidence with it.
You can research throughout your watch, but you’ll be sidetracked (disadvantage on perception checks). Fighting Underwater – Water will continue to work like real water. It’s hard to go in and slows things down. It’s chilly, unforgiving, and a foreign environment. When making a melee weapon assault, a creature that doesn’t have a going swimming acceleration has disadvantage on the strike move unless the weapon is a dagger, javelin, shortsword, spear, or trident. A ranged weapon strike automatically misses a target beyond the weapon’s normal range. Against a target within normal range the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown such as a javelin (including a spear, trident, or dart).
The drinking water will hinder spells. Lightning will radiate (not bolt), fire shall be quenched. Fire damage is halved, and even magical persistent flames may be extinguished. Without water breathing, spells with verbal components may fail (DC 10 concentration check). Swimming with a lot of equipment shall not work. You can swim with gear weight of Strength score x2 in pounds and never have to make an Athletics check in calm water. Your max is your power rating x3 and requires an Athletics check DC10 each round to stay afloat and/or move. You can’t bring more weight than that without assistance from a flotation device.
On Your Heels – new condition. When you stand up from prone, or are disarmed and pick up your weapon, you are “on your heels”. Your episodes are at disadvantage for the round and also you lose your response. Reasoning: shove and disarm are next to worthless private, it costs a lot and also you get little out of it.
Other things can cause this too, we’ll play it by ear for the present time. Very Long Rest – a week of downtime (light activity with a long rest each night) heals you to full and restores your HD to full. This involves a secure and safe location, like staying in an area at a reputable inn, or resting under treatment at a temple. Bloodied – “condition” with no effects. Like in 4th model, you are intended by it are below half HP. I shall tell you when opponents get below half by announcing this condition on them. Feel absolve to let me know if you are bloodied, or tell the cleric you are bloodied to let them know you will need healing.
- Avoid storing under sunlight or high temperature
- 2013 – 2015–The Last Mechanical Monster–A webcomic sequel to the Mechanical Monsters
- Late inflammation 48-72 hours
- Any peel off mask you might have at home (this is optional)
- Benzoyl peroxide (acne)
- 8 8. Less is more
I do not consider telling the cleric your present HP to max HP ratio to be meta video gaming. If you choose to do that for more accuracy, that is okay. Wounded – being decreased to 0 HP wounds you in addition to its normal effects, you get 1 degree of exhaustion to stand for this wound.
Subdual Damage – non lethal episodes, like brawling, offer subdual damage, which will only knock you unconscious. Subdual harm is healed automatically after completing any rest, or receiving magical healing. Track subdual damage as negative temporary hit points. When it will go negative your current HP, you are unconscious however, not dying.
There are magic items in my campaign, however they will likely be found adventuring. Items will be generated based on the challenge rating of the creatures randomly, but I will occasionally select an item designed for a specific class. Investing magic items above common rarity will never be the norm, you’ll need to invest some right time for you to find buyers/sellers. Crafting magic items will be a big undertaking and involve questing, time, an enchanter, a smith/artisan, and of course money. Expectations: Usually do not expect any rare items until somewhere within 5th-7th level. Magic Items will be in the low to moderate range.